PBR Material Predictor
Upload a basecolor texture to predict its normal, roughness, and metallic maps, then see the material rendered on a 3D ball you can relight. Pick which trained run to use.
The bundled examples are held-out test materials the model never trained on, shown with the ground-truth render beside the prediction. The gap — mostly missing high-frequency normal detail — is the model's main open limitation, shown honestly.